Teams Games Tournament for Collaboration and Learning Motivation in Junior High Science: A Systematic Review
DOI:
https://doi.org/10.21070/sej.v10i1.1751Keywords:
Teams Games Tournament, Science Learning, Collaboration Skills, Learning MotivationAbstract
The development of 21st-century education requires learning strategies that not only improve academic achievement but also foster essential competencies such as collaboration and learning motivation. However, science learning at the junior high school level is often still dominated by teacher-centered approaches, which limit students’ active participation. Therefore, innovative learning models are needed to create more interactive and engaging learning environments. This study aims to analyze the effectiveness of the Teams Games Tournament (TGT) learning model in improving students’ collaboration skills and learning motivation in junior high school science learning. This research employed a systematic literature review approach using articles obtained from Scopus, Google Scholar, and ERIC databases. The article selection process followed the PRISMA 2020 framework. From an initial identification of 140 articles, 13 relevant studies were selected based on predetermined inclusion and exclusion criteria. The findings suggest that TGT tends to be associated with positive outcomes related to students’ collaboration skills and learning motivation. The integration of cooperative learning and game-based tournament activities encourages active participation, interaction, and engagement in the learning process. Therefore, the TGT model can be considered an effective strategy to support collaborative and motivating science learning at the junior high school level.
References
Adha, A., Rera, A., & Al Farisi, S. (2023). Analysis of the TGT cooperative learning model in physics learning: in terms of the implementation of procedures and principles. International Journal of Education and Teaching Zone, 2(1), 51-61. doi : https://10.57092/ijetz.v2i1.70.
Anggoro, K. J., & Khasanah, U. (2024). Technology-Infused Teams-Games-Tournaments in English Language Class: A Mixed Method Study on Students' Achievement and Perception. Research in Learning Technology, 32, 3150. http://dx.doi.org/10.25304/rlt.v32.3150
Arifiani, D., Fatkhurrohman, M. A., Wiyanti, R., & Soebyakto, S. (2024). Penerapan teams games tournament berbantuan media gyjumplay terhadap motivasi belajar peserta didik. Jurnal Program Pendidikan Profesi Guru (JPROPPG), 2(1), 8-19.
Azis, P. A., & Pertiwi, N. D. (2021, February). The Effect of Cooperative Learning Model Type Team Games Tournament (TGT) with Play Wheel Media on Students’ Interest in Biology Education STKIP Pembangunan Indonesia. In Journal of Physics: Conference Series (Vol. 1752, No. 1, p. 012068). IOP Publishing. doi:10.1088/1742-6596/1752/1/012068
Banowati, B., Suryani, E., & Lazuardi, Y. (2023). Implementation of Teams Games Tournament learning to improve collaborative skills in junior high school students. Journal of Science and Education Development, 7(2), 134–142.
Fadlilah, N., & Saraswati, S. (2021). Improving students’ participation in science learning using the Teams Games Tournament cooperative model. Journal of Science Teaching and Learning, 4(2), 95–103.
Firgiati, F., Nuraini, N., & Kurniawan, A. (2021). Improving students’ collaboration skills through the Teams Games Tournament cooperative learning model. Journal of Classroom Action Research, 3(1), 70–78.
Garay, I. S., & Quintana, M. G. B. (2019, April). 21st century skills. An analysis of theoretical frameworks to guide educational innovatión processes in chilean context. In the International Research & Innovation Forum (pp. 37-46). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-30809-4_4
Hamari, J., Koivisto, J., & Sarsa, H. (2014, January). Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii international conference on system sciences (pp. 3025-3034). Ieee.
Johnson, D. W., & Johnson, R. T. (2009). An educational psychology success story: Social interdependence theory and cooperative learning. Educational researcher, 38(5), 365-379.
Julianti, N., & Randy, M. Y. (2025). Improving Science Learning Outcomes on Force Module Through Teams Games Tournament (TGT) Model for 4th Grade Students at SDN 15 Indralaya. Jurnal Pendidikan Humaniora, 13(4), 4. doi : 10.17977/um011v13i42025p198-205.
Keele, S. (2007). Guidelines for performing systematic literature reviews in software engineering (Vol. 5). Technical report, ver. 2.3 ebse technical report. ebse.
Kennedy, T. J., & Sundberg, C. W. (2020). 21st century skills. In Science education in theory and practice: An introductory guide to learning theory (pp. 479-496). Cham: Springer International Publishing.
Kholidah, N., & Qohar, A. (2021, March). Students’ mathematical communication in teams games tournaments (TGT) learning model on trigonometry topic. In Journal of Physics: Conference Series (Vol. 1806, No. 1, p. 012110). IOP Publishing. doi:10.1088/1742-6596/1806/1/012110
Kitchenham, B., Budgen, D., Brereton, P., Turner, M., Charters, S., & Linkman, S. (2007). Large-scale software engineering questions–expert opinion or empirical evidence?. IET software, 1(5), 161-171.
Kong-in, W., Treesa-nga, N., Baikam, S., & Iamsa-ard, A. (2025). Leveraging Multimedia and Team-Games Tournament Cooperative Learning to Enhance English Vocabulary Acquisition of EFL Learners. Anatolian Journal of Education, 10(2), 185-202. https://doi.org/10.29333/aje.2025.10214a.
Mariami, M., Hidayah, R., & Sari, P. (2022). Implementation of Teams Games Tournament to improve learning outcomes and collaboration skills. Journal of Educational Practice, 6(2), 101–250.
Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. Bmj, 339. doi: 10.1136/bmj.b2535
Norfadila, B., Kawuryan, S. P., & Saptono, B. (2024). The effectiveness of team games tournament in improving students’ collaborative abilities. Jurnal Ilmiah Sekolah Dasar, 8(3), 466-475. https://doi.org/10.23887/jisd.v8i3.69255
Novritasari, B., Setiawan, B., & Mahdiannur, M. A. (2022). Implementation of cooperative learning model teams games tournament to improve student science learning outcome of junior high school. Jurnal Pijar Mipa, 17(5), 650-656. doi : 10.29303/jpm.v17i5.3716
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., ... & Moher, D. (2021). The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. bmj, 372.doi: 10.1136/bmj.n71
Panggabean, J. H., Defi Siregar, M. S., & Rajagukguk, J. (2021, March). The effect of teams games tournament (TGT) method on outcomes learning and conceptual knowledge in physics science. In Journal of Physics: Conference Series (Vol. 1819, No. 1, p. 012047). IOP Publishing. doi:10.1088/1742-6596/1819/1/012047
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational psychologist, 50(4), 258-283.
Pongkendek, J. J., Parlindungan, J. Y., & Marpaung, D. N. (2019, October). Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational psychologist, 50(4), 258-283.Effectiveness of the application of team games tournament cooperative learning model (TGT) to improve learning outcomes of students of class xi science 1 SMA Frater Makassar in the principal material of salt hydrolysis. In IOP Conference Series: Earth and Environmental Science (Vol. 343, No. 1, p. 012228). IOP Publishing. doi:10.1088/1755-1315/343/1/012228
Rosanti, A., Hayati, M. N., & Widiyanto, B. (2025). Penerapan Model TGT-STEM Menggunakan Articulate Storyline 3 Terhadap Keterampilan Kolaborasi Peserta Didik IPA SMP. JPMP (Jurnal Pendidikan MIPA Pancasakti), 9(1), 1-5.
Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions. Contemporary educational psychology, 61, 101860. https://doi.org/10.1016/j.cedpsych.2020.101860
Sakorn, W., Srikram, J., Sarnkong, R., & Khamhong, N. (2025). Multimedia Computer-Based Lessons on Programming with Scratch in Technology Integrated with the TGT Cooperative Learning Technique to Enhance Learning Achievement and Teamwork Ability of Thai Grade 7 Students. Higher Education Studies, 15(2), 349-355. doi:10.5539/hes.v15n2p349
Sekarsari, E. P. (2023). The Effect of Team Games Tournament Model-Assisted Articulate Storyline Media on Improving Outcomes and Interest in Learning Javanese Script Material in Elementary School. In Elementary School Forum (Mimbar Sekolah Dasar) (Vol. 10, No. 1, pp. 281-296). doi : 10.53400/mimbar-sd.v10i1.55262.
Silva, J. N. D., Leite, A. J. M., Jucá, R. C. S., Winum, J. Y., Basso, A., Lambruschini, C., ... & Teotônio, M. D. S. C. (2025). Design Of An Educational Game And Its Use In A Team Game Tournament As A Strategy To Engage Students In Reviewing Stereochemistry Concepts. Química Nova, 48(5), e-20250132. http://dx.doi.org/10.21577/0100-4042.20250132
Slavin, R. E. (1995). Cooperative learning: Theory, research, and practice. Allyn &Bacon.
Slavin, R. E. (2014). Cooperative learning and academic achievement: Why does groupwork work?. Anales de psicología, 30(3), 785-791. http://dx.doi.org/10.6018/analesps.30.3.201201
Valentina, V., Rahman, F., & Prasetyo, D. (2023). Implementation of the Teams Games Tournament learning model to improve students’ science activeness and learning outcomes. International Journal of Science Learning, 8(2), 150–158.
Veloo, A., Md Ali, R., & Chairany, S. (2016). Using cooperative teams-game-tournament in 11 religious school to improve mathematics understanding and communication. Malaysian Journal of Learning and Instruction (MJLI), 13(2), 97-123.
Downloads
Published
License
Copyright (c) 2026 Mohammad Zuly Zulfan Arif, Novi Ratna Dewi, Arif Widiyatmoko, Wiyanto Wiyanto

This work is licensed under a Creative Commons Attribution 4.0 International License.



